The Darkness 2
Announced
I've been working with the talented team at
Digital Extremes on "The Darkness 2". We've recently announced this, so
details are still sparse. You can check out the official site at
www.EmbraceTheDarkness.com for future updates.

personal work
Deus Ex UDK Scene
This piece was a great warm up scene to get
back into doing personal art since I was hired at Digital Extremes. I
love the art direction Eidos Montreal nailed with this game, and was
very eager to try and take a stab at it myself. The scene was built in
3D max and imported into UDK, where I created a custom post processing
chain as well as some basic reflective materials.





Demon Throne UDK
Scene This piece was inspired by
both Diablo 3 and Darksiders. All pieces were created either within Maya
or 3D Max (Maya being my main program to piece everything together),
then taken into UDK to setup the final look and feel of the environment.
Most high-poly meshes were first based out in 3D Max, then taken into
Zbrush for sculpting, I used Photoshop for all the texturing, and
everything you see here is 100% created by me. This scene is currently
in the rotation of banners at Polycount.com
You can also watch the postmortem / tutorial video series here.



Natural Selection 2
UDK Scene This piece was a great
warm up scene to get back into doing personal art since I was hired at
Digital Extremes. I love the art direction Eidos Montreal nailed with
this game, and was very eager to try and take a stab at it myself. The
scene was built in 3D max and imported into UDK, where I created a
custom post processing chain as well as some basic reflective
materials.




Hi Poly Work
Some random pieces of Hi Poly work I've done for personal projects. I
use both 3D Max and Zbrush for hard surface modeling and sculpting.

 

professional work
The Darkness 2 -
Digital Extremes
I've been working with the talented team at
Digital Extremes on "The Darkness 2". I work on both bigger
and smaller pieces of environments and props within the game, from
modeling to texturing to importing into the engine. You can check out the
official site at
www.EmbraceTheDarkness.com for future updates.
Natural Selection 2 -
Unknown Worlds
I worked as a contracted Environment Artist
for Unknown Worlds' Natural Selection 2. I was tasked with modeling /
texturing props for the game world, based of provided concepts. Working
for these guys was a fantastic experience, and I wish them the best of
luck.




Max Payne 3 - Rockstar Games
For the brief period that I worked at Rockstar
Toronto as a Level Artist, one of my bigger tasks was
to make all of the background buildings for the Favela level as well as
place them within the level. These pieces would later would be shown in the
announcement screenshots.


All content © 2011
by Jason Lavoie | Environment Artist
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