JASON LAVOIE ENVIRONMENT ARTIST

My name is Jason Lavoie, I'm a 3D Environment Artist currently working at Digital Extremes in London, Ontario.

email | JayLavoie (at) gmail.com
resume |
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Personal Work

Professional Work

Old Work

The Darkness 2 Announced
I've been working with the talented team at Digital Extremes on "The Darkness 2". We've recently announced this, so details are still sparse. You can check out the official site at www.EmbraceTheDarkness.com for future updates.

 

personal work

Deus Ex UDK Scene
This piece was a great warm up scene to get back into doing personal art since I was hired at Digital Extremes. I love the art direction Eidos Montreal nailed with this game, and was very eager to try and take a stab at it myself. The scene was built in 3D max and imported into UDK, where I created a custom post processing chain as well as some basic reflective materials.

 

Demon Throne UDK Scene
This piece was inspired by both Diablo 3 and Darksiders. All pieces were created either within Maya or 3D Max (Maya being my main program to piece everything together), then taken into UDK to setup the final look and feel of the environment. Most high-poly meshes were first based out in 3D Max, then taken into Zbrush for sculpting, I used Photoshop for all the texturing, and everything you see here is 100% created by me. This scene is currently in the rotation of banners at Polycount.com

You can also watch the postmortem / tutorial video series here.

 

Natural Selection 2 UDK Scene
This piece was a great warm up scene to get back into doing personal art since I was hired at Digital Extremes. I love the art direction Eidos Montreal nailed with this game, and was very eager to try and take a stab at it myself. The scene was built in 3D max and imported into UDK, where I created a custom post processing chain as well as some basic reflective materials.

 

Hi Poly Work
Some random pieces of Hi Poly work I've done for personal projects. I use both 3D Max and Zbrush for hard surface modeling and sculpting.

 

professional work 

The Darkness 2 - Digital Extremes
I've been working with the talented team at Digital Extremes on "The Darkness 2". I work on both bigger and smaller pieces of environments and props within the game, from modeling to texturing to importing into the engine. You can check out the official site at www.EmbraceTheDarkness.com for future updates.

 

Natural Selection 2 - Unknown Worlds
I worked as a contracted Environment Artist for Unknown Worlds' Natural Selection 2. I was tasked with modeling / texturing props for the game world, based of provided concepts. Working for these guys was a fantastic experience, and I wish them the best of luck.



 

Max Payne 3 - Rockstar Games
For the brief period that I worked at Rockstar Toronto as a Level Artist, one of my bigger tasks was to make all of the background buildings for the Favela level as well as place them within the level. These pieces would later would be shown in the announcement screenshots.

All content © 2011 by Jason Lavoie | Environment Artist