portfolio | resume | links

Resume
Download -

- JayLavoie (at) gmail.com
- www.JasonLavoie.net
- Oshawa, Ontario.

  OBJECTIVE

  • To obtain a 3D artist position that will help me gain vital experience working in the Game Industry. I want to be able to show my employer and teammates that I am a talented individual who is constantly learning, evolving and always ready for new and exciting challenges.

  SUMMARY

  • - Ability to effectively complete tasks on time while using critiques to help create the best end product.

  • - Very self motivated and work great within a team environment.

  • - Constantly learning and evolving, enjoys facing new challenges and putting new skills to good use.

  SOFTWARE

- Maya | 3D Studio Max | Zbrush | Mudbox
- Unreal Tournament 3 | Kismet | Matinee | Material Editor
- Source Engine | Compiling
- Photoshop | Flash | Action Script | Shockwave
- Tortoise SVN

  EXPERIENCE

  • Freelance Artist | Environment / Texture Artist
    Current
    Responsible for creating next gen / handheld / mobile content. Always looking for great opportunities to work with both big and small companies.

    Titles Shipped




    Hostile Intent Team | Environment / Character Artist

    June 2008 - September 2008
    Responsible for creating customizable character sets for the player to choose from, as well as creating various props and textures for levels using the Source Engine.
    http://www.HIPRmod.net/

    Aero Astro Arts | Freelance 3D Artist

    May 2008 - June 2008
    Responsible for creating low poly character(s) / weapons for shockwave game(s) as well as environment work for an unannounced game.
    http://www.AeroAstroArts.com

  • Bohica Studios | Character / Prop Artist
    End of 2006 to Summer 2007
    Responsible for creating realistic next gen characters and props for Unreal Tournament 2007 total-conversion modification titled "Talon 1 5".
    http://www.bohicastudios.com

  • Tripwire Interactive | Freelance Prop Artist
    Febuary 2006
    Red Orchestra: Ostfront 41-45
    For one month, I was responsible for creating in game prop models for the retail version of "Red Orchestra: Ostfront 41 - 45".
    http://www.tripwireinteractive.com

  EDUCATION

  • Durham College (current): Game Design and Development course, Honour Roll student

  • Frontenac Secondary School: Honour Roll Graduate

All content is copyright 2008 Jason Lavoie unless otherwise noted.